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Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD...
Guardat en:
| Publicat a: | J Clin Med |
|---|---|
| Autors principals: | , , , |
| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
MDPI
2019
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| Matèries: | |
| Accés en línia: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6780694/ https://ncbi.nlm.nih.gov/pubmed/31438548 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/jcm8091268 |
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