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Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback
Objective: A range of recent studies suggest that overall mindset about stress is related to health, performance, and well-being. Therefore, an exploratory study was conducted to examine whether virtual reality (VR) with real-time biofeedback would have potential in training people in an engaging wa...
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| Publicado en: | Games Health J |
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| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
Mary Ann Liebert, Inc., publishers
2019
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| Assuntos: | |
| Acceso en liña: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6761591/ https://ncbi.nlm.nih.gov/pubmed/31539291 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0145 |
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