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Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback

Objective: A range of recent studies suggest that overall mindset about stress is related to health, performance, and well-being. Therefore, an exploratory study was conducted to examine whether virtual reality (VR) with real-time biofeedback would have potential in training people in an engaging wa...

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Detalles Bibliográficos
Publicado en:Games Health J
Main Authors: Maarsingh, Bernard M., Bos, Jannah, Van Tuijn, Charlotte F.J., Renard, Selwyn B.
Formato: Artigo
Idioma:Inglês
Publicado: Mary Ann Liebert, Inc., publishers 2019
Assuntos:
Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC6761591/
https://ncbi.nlm.nih.gov/pubmed/31539291
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0145
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