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Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use

Internet gaming disorder in adolescents and young adults has become an increasing public concern because of its high prevalence rate and potential risk of alteration of brain functions and organizations. Cue exposure therapy is designed for reducing or maintaining craving, a core factor of relapse o...

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Publicado en:Sensors (Basel)
Autores principales: Kim, Hodam, Kim, Laehyun, Im, Chang-Hwan
Formato: Artigo
Lenguaje:Inglês
Publicado: MDPI 2019
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Acceso en línea:https://ncbi.nlm.nih.gov/pmc/articles/PMC6719101/
https://ncbi.nlm.nih.gov/pubmed/31395802
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/s19163475
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