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Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use

Internet gaming disorder in adolescents and young adults has become an increasing public concern because of its high prevalence rate and potential risk of alteration of brain functions and organizations. Cue exposure therapy is designed for reducing or maintaining craving, a core factor of relapse o...

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Publicado en:Sensors (Basel)
Main Authors: Kim, Hodam, Kim, Laehyun, Im, Chang-Hwan
Formato: Artigo
Idioma:Inglês
Publicado: MDPI 2019
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC6719101/
https://ncbi.nlm.nih.gov/pubmed/31395802
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/s19163475
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