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Assessing Older Adults’ Usability Challenges Using Kinect-Based Exergames
Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual...
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| Τόπος έκδοσης: | Hum Asp IT Aged Popul (2015) |
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| Κύριοι συγγραφείς: | , , , |
| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
2015
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| Θέματα: | |
| Διαθέσιμο Online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6592027/ https://ncbi.nlm.nih.gov/pubmed/31240278 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-319-20913-5_45 |
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