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Assessing Older Adults’ Usability Challenges Using Kinect-Based Exergames

Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual...

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Podrobná bibliografie
Vydáno v:Hum Asp IT Aged Popul (2015)
Hlavní autoři: Harrington, Christina N., Hartley, Jordan Q., Mitzner, Tracy L., Rogers, Wendy A.
Médium: Artigo
Jazyk:Inglês
Vydáno: 2015
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC6592027/
https://ncbi.nlm.nih.gov/pubmed/31240278
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-319-20913-5_45
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