טוען...
Young Adults’ Engagement With a Self-Monitoring App for Vegetable Intake and the Impact of Social Media and Gamification: Feasibility Study
BACKGROUND: Social media and gamification have been used in digital interventions for improving nutrition behaviors of young adults, but few studies measure engagement. OBJECTIVE: This feasibility study aimed to explore user engagement with a 4-week smartphone program for improving vegetable intake....
שמור ב:
| הוצא לאור ב: | JMIR Form Res |
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| Main Authors: | , , |
| פורמט: | Artigo |
| שפה: | Inglês |
| יצא לאור: |
JMIR Publications
2019
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| נושאים: | |
| גישה מקוונת: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6533870/ https://ncbi.nlm.nih.gov/pubmed/31094322 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/13324 |
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