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Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
BACKGROUND: Researchers and therapists have increasingly turned to digital games for new forms of treatments and interventions for people suffering from a variety of mental health issues. Yet, the depiction of mental illness within digital games typically promotes stigmatized versions of those with...
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| Gepubliceerd in: | JMIR Ment Health |
|---|---|
| Hoofdauteurs: | , |
| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
JMIR Publications
2019
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| Onderwerpen: | |
| Online toegang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6495293/ https://ncbi.nlm.nih.gov/pubmed/30998224 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/12432 |
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