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Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment †

Analyses of user experience in the electronic entertainment industry currently rely on self-reporting methods, such as surveys, ratings, focus group interviews, etc. We argue that self-reporting alone carries inherent problems—mainly the misinterpretation and temporal delay during longer experiments...

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Bibliografiske detaljer
Udgivet i:Sensors (Basel)
Main Authors: Čertický, Martin, Čertický, Michal, Sinčák, Peter, Magyar, Gergely, Vaščák, Ján, Cavallo, Filippo
Format: Artigo
Sprog:Inglês
Udgivet: MDPI 2019
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC6427444/
https://ncbi.nlm.nih.gov/pubmed/30813552
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/s19050989
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