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A Videogame Intervention for Tobacco Product Use Prevention in Adolescents
PURPOSE: This pilot study evaluated the short-term effects of an interactive videogame on changing adolescent knowledge, beliefs and risk perceptions, and intentions to use e-cigarettes, cigarettes, and other tobacco products. A secondary aim was to evaluate players’ game experience. METHODS: Partic...
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| Pubblicato in: | Addict Behav |
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| Autori principali: | , , , , , , , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
2018
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6358489/ https://ncbi.nlm.nih.gov/pubmed/30477819 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.addbeh.2018.11.016 |
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