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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

BACKGROUND: In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes in the...

詳細記述

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書誌詳細
出版年:J Neuroeng Rehabil
第一著者: Perez-Marcos, Daniel
フォーマット: Artigo
言語:Inglês
出版事項: BioMed Central 2018
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC6258149/
https://ncbi.nlm.nih.gov/pubmed/30477527
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12984-018-0461-0
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