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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
BACKGROUND: In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes in the...
保存先:
| 出版年: | J Neuroeng Rehabil |
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| 第一著者: | |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
BioMed Central
2018
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6258149/ https://ncbi.nlm.nih.gov/pubmed/30477527 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12984-018-0461-0 |
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