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Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China

Background: Computer and mobile games are widely used among undergraduate students worldwide, especially in China. Our objective was to predict the time spent playing computer and mobile games based on interpersonal relations and social cognitive theory constructs (i.e., expectation, self-efficacy,...

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Bibliographic Details
Published in:Int J Environ Res Public Health
Main Authors: Chen, Li, Liu, Ruiyi, Zeng, Huan, Xu, Xianglong, Zhu, Rui, Sharma, Manoj, Zhao, Yong
Format: Artigo
Language:Inglês
Published: MDPI 2018
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Online Access:https://ncbi.nlm.nih.gov/pmc/articles/PMC6121282/
https://ncbi.nlm.nih.gov/pubmed/30082624
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph15081664
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