Wird geladen...
Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...
Gespeichert in:
| Veröffentlicht in: | J Healthc Eng |
|---|---|
| Hauptverfasser: | , , , , , |
| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
Hindawi
2018
|
| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6079427/ https://ncbi.nlm.nih.gov/pubmed/30123443 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1155/2018/7574860 |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|