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Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Veröffentlicht in:J Healthc Eng
Hauptverfasser: Ayed, Ines, Ghazel, Adel, Jaume-i-Capó, Antoni, Moya-Alcover, Gabriel, Varona, Javier, Martínez-Bueso, Pau
Format: Artigo
Sprache:Inglês
Veröffentlicht: Hindawi 2018
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC6079427/
https://ncbi.nlm.nih.gov/pubmed/30123443
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1155/2018/7574860
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