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Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study
BACKGROUND: Approximately 70–80% of stroke survivors have limited activities of daily living, mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality seems to be beneficial to train upper limb function. OBJECTIVE: To evaluate the usability of VBT using the Leap Mo...
Αποθηκεύτηκε σε:
| Τόπος έκδοσης: | Front Neurol |
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| Κύριοι συγγραφείς: | , , , |
| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
Frontiers Media S.A.
2017
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| Θέματα: | |
| Διαθέσιμο Online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5727075/ https://ncbi.nlm.nih.gov/pubmed/29276499 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fneur.2017.00654 |
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