Lanean...
Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity
BACKGROUND: Involving youth in the development of a mobile game designed to increase physical activity may increase relevancy and adoption. OBJECTIVE: To share the development process used to create a gaming app aimed at incentivizing physical activity in high school students. METHODS: Five focus gr...
Gorde:
| Argitaratua izan da: | JMIR Res Protoc |
|---|---|
| Egile Nagusiak: | , , |
| Formatua: | Artigo |
| Hizkuntza: | Inglês |
| Argitaratua: |
JMIR Publications
2017
|
| Gaiak: | |
| Sarrera elektronikoa: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5596300/ https://ncbi.nlm.nih.gov/pubmed/28851676 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/resprot.8113 |
| Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
|