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Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity

BACKGROUND: Involving youth in the development of a mobile game designed to increase physical activity may increase relevancy and adoption. OBJECTIVE: To share the development process used to create a gaming app aimed at incentivizing physical activity in high school students. METHODS: Five focus gr...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Argitaratua izan da:JMIR Res Protoc
Egile Nagusiak: Pope, Lizzy, Garnett, Bernice, Dibble, Marguerite
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: JMIR Publications 2017
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC5596300/
https://ncbi.nlm.nih.gov/pubmed/28851676
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/resprot.8113
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