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Gamification in Stress Management Apps: A Critical App Review
BACKGROUND: In today’s society, stress is more and more often a cause of disease. This makes stress management an important target of behavior change programs. Gamification has been suggested as one way to support health behavior change. However, it remains unclear to which extend available gamifica...
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| Foilsithe in: | JMIR Serious Games |
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| Main Authors: | , , |
| Formáid: | Artigo |
| Teanga: | Inglês |
| Foilsithe: |
JMIR Publications
2017
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| Ábhair: | |
| Rochtain Ar Líne: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5480012/ https://ncbi.nlm.nih.gov/pubmed/28592397 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/games.7216 |
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