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A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project

The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention ex...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Åberg, Anna Cristina, Halvorsen, Kjartan, From, Ingrid, Bruhn, Åsa Bergman, Oestreicher, Lars, Melander-Wikman, Anita
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2017
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5451963/
https://ncbi.nlm.nih.gov/pubmed/28489067
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph14050512
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