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A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention ex...
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Publicado no: | Int J Environ Res Public Health |
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Main Authors: | , , , , , |
Formato: | Artigo |
Idioma: | Inglês |
Publicado em: |
MDPI
2017
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Assuntos: | |
Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5451963/ https://ncbi.nlm.nih.gov/pubmed/28489067 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph14050512 |
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