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Game-Based Rehabilitation for Myoelectric Prosthesis Control

BACKGROUND: A high number of upper extremity myoelectric prosthesis users abandon their devices due to difficulties in prosthesis control and lack of motivation to train in absence of a physiotherapist. Virtual training systems, in the form of video games, provide patients with an entertaining and i...

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Detalhes bibliográficos
Publicado no:JMIR Serious Games
Main Authors: Prahm, Cosima, Vujaklija, Ivan, Kayali, Fares, Purgathofer, Peter, Aszmann, Oskar C
Formato: Artigo
Idioma:Inglês
Publicado em: JMIR Publications 2017
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5324011/
https://ncbi.nlm.nih.gov/pubmed/28183689
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/games.6026
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