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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
BACKGROUND: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children’s AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated...
Αποθηκεύτηκε σε:
| Τόπος έκδοσης: | J Med Internet Res |
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| Κύριοι συγγραφείς: | , , , , , , , |
| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
JMIR Publications
2016
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| Θέματα: | |
| Διαθέσιμο Online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5086024/ https://ncbi.nlm.nih.gov/pubmed/27742605 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/jmir.6538 |
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