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Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness
BACKGROUND: Digital game-based learning (DGBL) makes use of the entertaining power of digital games for educational purposes. Effectiveness assessment of DGBL programs has been underexplored and no attempt has been made to simultaneously model both important components of DGBL: learning attainment (...
Gorde:
Argitaratua izan da: | JMIR Ment Health |
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Egile Nagusiak: | , , , , , , , |
Formatua: | Artigo |
Hizkuntza: | Inglês |
Argitaratua: |
JMIR Publications
2016
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Gaiak: | |
Sarrera elektronikoa: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5075045/ https://ncbi.nlm.nih.gov/pubmed/27717921 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/mental.5656 |
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