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An educational video game for nutrition of young people: Theory and design
BACKGROUND: Playing Escape from DIAB (DIAB) and Nanoswarm (NANO), epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10–12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game tha...
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| Pubblicato in: | Simul Gaming |
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| Autori principali: | , , , , , , , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
2016
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4987000/ https://ncbi.nlm.nih.gov/pubmed/27547019 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/1046878116633331 |
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