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An educational video game for nutrition of young people: Theory and design

BACKGROUND: Playing Escape from DIAB (DIAB) and Nanoswarm (NANO), epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10–12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game tha...

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Dettagli Bibliografici
Pubblicato in:Simul Gaming
Autori principali: Ledoux, Tracey, Griffith, Melissa, Thompson, Debbe, Nguyen, Nga, Watson, Kathy, Baranowski, Janice, Buday, Richard, Abdelsamad, Dina, Baranowski, Tom
Natura: Artigo
Lingua:Inglês
Pubblicazione: 2016
Soggetti:
Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC4987000/
https://ncbi.nlm.nih.gov/pubmed/27547019
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/1046878116633331
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