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Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

BACKGROUND: Exergames often used for training purpose can also be applied to create assessments based on quantitative data derived from the game. A number of studies relate to these use functionalities developing specific assessment tasks by using the game software and provided good data on psychome...

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Detalles Bibliográficos
Publicado en:JMIR Serious Games
Main Authors: Wiloth, Stefanie, Lemke, Nele, Werner, Christian, Hauer, Klaus
Formato: Artigo
Idioma:Inglês
Publicado: JMIR Publications 2016
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC4969551/
https://ncbi.nlm.nih.gov/pubmed/27432746
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/games.5696
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