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Gamification of Learning Deactivates the Default Mode Network
We hypothesized that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of default mode network (DMN) regions. In an fMRI study,...
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| 出版年: | Front Psychol |
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| 主要な著者: | , , , |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
Frontiers Media S.A.
2016
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4705349/ https://ncbi.nlm.nih.gov/pubmed/26779054 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2015.01891 |
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