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Gamification of Learning Deactivates the Default Mode Network

We hypothesized that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of default mode network (DMN) regions. In an fMRI study,...

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書誌詳細
出版年:Front Psychol
主要な著者: Howard-Jones, Paul A., Jay, Tim, Mason, Alice, Jones, Harvey
フォーマット: Artigo
言語:Inglês
出版事項: Frontiers Media S.A. 2016
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC4705349/
https://ncbi.nlm.nih.gov/pubmed/26779054
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2015.01891
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