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Gamification of Learning Deactivates the Default Mode Network

We hypothesized that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of default mode network (DMN) regions. In an fMRI study,...

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Bibliografische gegevens
Gepubliceerd in:Front Psychol
Hoofdauteurs: Howard-Jones, Paul A., Jay, Tim, Mason, Alice, Jones, Harvey
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: Frontiers Media S.A. 2016
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Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC4705349/
https://ncbi.nlm.nih.gov/pubmed/26779054
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2015.01891
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