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Gamification of Learning Deactivates the Default Mode Network
We hypothesized that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of default mode network (DMN) regions. In an fMRI study,...
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| Gepubliceerd in: | Front Psychol |
|---|---|
| Hoofdauteurs: | , , , |
| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
Frontiers Media S.A.
2016
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| Onderwerpen: | |
| Online toegang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4705349/ https://ncbi.nlm.nih.gov/pubmed/26779054 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2015.01891 |
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