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Electronic gaming machines and gambling disorder: a cross-cultural comparison between Brazil and the United States

AIMS: The objective of this paper is to perform a cross-cultural comparison of gambling disorder (GD) due to electronic gaming machines (EGM), a form of gambling that may have a high addictive potential. Our goal is to investigate two treatment-seeking samples of adults collected in Brazil and the U...

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Detalhes bibliográficos
Publicado no:Psychiatry Res
Main Authors: Medeiros, Gustavo Costa, Leppink, Eric W., Yaemi, Ana, Mariani, Mirella, Tavares, Hermano, Grant, Jon E.
Formato: Artigo
Idioma:Inglês
Publicado em: 2015
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC4655154/
https://ncbi.nlm.nih.gov/pubmed/26474662
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.psychres.2015.09.032
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