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EMG and Kinematic Responses to Unexpected Slips After Slip Training in Virtual Reality

The objective of the study was to design a virtual reality (VR) training to induce perturbation in older adults similar to a slip and examine the effect of the training on kinematic and muscular responses in older adults. Twenty-four older adults were involved in a laboratory study and randomly assi...

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Detalhes bibliográficos
Publicado no:IEEE Trans Biomed Eng
Main Authors: Parijat, Prakriti, Lockhart, Thurmon E., Liu, Jian
Formato: Artigo
Idioma:Inglês
Publicado em: 2014
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC4390025/
https://ncbi.nlm.nih.gov/pubmed/25296401
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1109/TBME.2014.2361324
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