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EMG and Kinematic Responses to Unexpected Slips After Slip Training in Virtual Reality
The objective of the study was to design a virtual reality (VR) training to induce perturbation in older adults similar to a slip and examine the effect of the training on kinematic and muscular responses in older adults. Twenty-four older adults were involved in a laboratory study and randomly assi...
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| Publicado no: | IEEE Trans Biomed Eng |
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| Main Authors: | , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
2014
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4390025/ https://ncbi.nlm.nih.gov/pubmed/25296401 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1109/TBME.2014.2361324 |
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