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Eliciting Affect via Immersive Virtual Reality: A Tool for Adolescent Risk Reduction
Objective A virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal. Methods 42 adolescents (55% male) with a mean age of 14.54 years (SD = 1.13) participated. Physio...
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| Huvudupphovsmän: | , , , , , , , |
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| Materialtyp: | Artigo |
| Språk: | Inglês |
| Publicerad: |
Oxford University Press
2014
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| Ämnen: | |
| Länkar: | https://ncbi.nlm.nih.gov/pmc/articles/PMC3959265/ https://ncbi.nlm.nih.gov/pubmed/24365699 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/jpepsy/jst092 |
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