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Eliciting Affect via Immersive Virtual Reality: A Tool for Adolescent Risk Reduction

Objective A virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal. Methods 42 adolescents (55% male) with a mean age of 14.54 years (SD = 1.13) participated. Physio...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Hadley, Wendy, Houck, Christopher D., Barker, David H., Garcia, Abbe Marrs, Spitalnick, Josh S., Curtis, Virginia, Roye, Scott, Brown, Larry K.
Format: Artigo
Sprache:Inglês
Veröffentlicht: Oxford University Press 2014
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC3959265/
https://ncbi.nlm.nih.gov/pubmed/24365699
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/jpepsy/jst092
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