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Improved control of exogenous attention in action video game players

Action video game players (VGPs) have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we used an anti-cueing task, in which a sudden-...

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Bibliografski detalji
Glavni autori: Cain, Matthew S., Prinzmetal, William, Shimamura, Arthur P., Landau, Ayelet N.
Format: Artigo
Jezik:Inglês
Izdano: Frontiers Media S.A. 2014
Teme:
Online pristup:https://ncbi.nlm.nih.gov/pmc/articles/PMC3918660/
https://ncbi.nlm.nih.gov/pubmed/24575061
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2014.00069
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