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Improved control of exogenous attention in action video game players
Action video game players (VGPs) have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we used an anti-cueing task, in which a sudden-...
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| Hoofdauteurs: | , , , |
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| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
Frontiers Media S.A.
2014
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| Onderwerpen: | |
| Online toegang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC3918660/ https://ncbi.nlm.nih.gov/pubmed/24575061 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2014.00069 |
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