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Energy Expenditure and Enjoyment during Video Game Play: Differences by Game Type

PURPOSE: Play of physically active video games may be a way to increase physical activity and/or decrease sedentary behavior, but games are not universally active or enjoyable. Active games may differ from traditional games on important attributes, which may affect frequency and intensity of play. T...

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Détails bibliographiques
Auteurs principaux: Lyons, Elizabeth J., Tate, Deborah F., Ward, Dianne S., Bowling, J. Michael, Ribisl, Kurt M., Kalyararaman, Sriram
Format: Artigo
Langue:Inglês
Publié: 2011
Sujets:
Accès en ligne:https://ncbi.nlm.nih.gov/pmc/articles/PMC3271952/
https://ncbi.nlm.nih.gov/pubmed/21364477
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1249/MSS.0b013e318216ebf3
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