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Virtual-Reality Distraction and Cold-Pressor Pain Tolerance: Does Avatar Point of View Matter?

This study tested the effects of distraction using virtual-reality (VR) technology on acute pain tolerance in young adults. Forty-one undergraduate students, aged 18–23 years, used a VR head-mounted display helmet, steering wheel, and foot pedal to play an auto racing video game while undergoing exp...

Täydet tiedot

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Bibliografiset tiedot
Päätekijät: Dahlquist, Lynnda M., Herbert, Linda J., Weiss, Karen E., Jimeno, Monica
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Mary Ann Liebert, Inc. 2010
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC3131807/
https://ncbi.nlm.nih.gov/pubmed/20950186
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2009.0263
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