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Methamphetamine Craving Induced in an Online Virtual Reality Environment
The main aim of this study was to assess self-reported craving and physiological reactivity in a methamphetamine virtual reality (METH-VR) cue model created using Second Life, a freely available online gaming platform. Seventeen, non-treatment seeking, individuals that abuse methamphetamine (METH) c...
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| Hauptverfasser: | , , , , , , |
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| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
2010
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| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC2951480/ https://ncbi.nlm.nih.gov/pubmed/20643158 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.pbb.2010.07.005 |
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