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Methamphetamine Craving Induced in an Online Virtual Reality Environment

The main aim of this study was to assess self-reported craving and physiological reactivity in a methamphetamine virtual reality (METH-VR) cue model created using Second Life, a freely available online gaming platform. Seventeen, non-treatment seeking, individuals that abuse methamphetamine (METH) c...

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Detalhes bibliográficos
Main Authors: Culbertson, Christopher, Nicolas, Sam, Zaharovits, Itay, London, Edythe D., De La Garza, Richard, Brody, Arthur L., Newton, Thomas F.
Formato: Artigo
Idioma:Inglês
Publicado em: 2010
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC2951480/
https://ncbi.nlm.nih.gov/pubmed/20643158
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.pbb.2010.07.005
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