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Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study

Objective To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games. Design Cross sectional comparison of four computer games. Setting Research laboratories. Participants Six boys and five girls aged 13-15 years. Procedure Participants were fitt...

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Hlavní autoři: Graves, Lee, Stratton, Gareth, Ridgers, N D, Cable, N T
Médium: Artigo
Jazyk:Inglês
Vydáno: BMJ Publishing Group Ltd. 2007
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC2151174/
https://ncbi.nlm.nih.gov/pubmed/18156227
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1136/bmj.39415.632951.80
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