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Chaos in learning a simple two-person game

We investigate the problem of learning to play the game of rock–paper–scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses, using reinforcement learning. For the zero sum game the learning process displays Hamiltonian chaos. Thus,...

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Autors principals: Sato, Yuzuru, Akiyama, Eizo, Farmer, J. Doyne
Format: Artigo
Idioma:Inglês
Publicat: The National Academy of Sciences 2002
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Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC123719/
https://ncbi.nlm.nih.gov/pubmed/11930020
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.032086299
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