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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review

ABSTRACT Background: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. Objective: To verify the outcomes (O) analyzed...

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Xehetasun bibliografikoak
Egile Nagusiak: Túlio Brandão XAVIER-ROCHA, Lara CARNEIRO, Gustavo Celestino MARTINS, Guanis de Barros VILELA-JÚNIOR, Ricardo Pablo PASSOS, Camila Castelo Branco PUPE, Osvaldo José Moreira do NASCIMENTO, Desirée Sant’Ana HAIKAL, Renato Sobral MONTEIRO-JUNIOR
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Academia Brasileira de Neurologia (ABNEURO)
Saila:Arquivos de Neuro-Psiquiatria
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Sarrera elektronikoa:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2020005013203&lng=en&tlng=en
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