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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review
ABSTRACT Background: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. Objective: To verify the outcomes (O) analyzed...
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| Main Authors: | , , , , , , , , |
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| Formáid: | Artigo |
| Teanga: | Inglês |
| Foilsithe: |
Academia Brasileira de Neurologia (ABNEURO)
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| Sraith: | Arquivos de Neuro-Psiquiatria |
| Ábhair: | |
| Rochtain Ar Líne: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2020005013203&lng=en&tlng=en |
| Clibeanna: |
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