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Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the s...

Täydet tiedot

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Bibliografiset tiedot
Päätekijät: Yu-ping Chen, Michelle Caldwell, Erica Dickerhoof, Anastasia Hall, Bryan Odakura, Kimberly Morelli, Hsin-Chen Fanchiang
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Hindawi Limited 2014-01-01
Sarja:Rehabilitation Research and Practice
Linkit:http://dx.doi.org/10.1155/2014/279609
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