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Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case

Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may incre...

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Detalhes bibliográficos
Main Authors: Ayla Schwarz, Ann DeSmet, Greet Cardon, Sebastien Chastin, Ruben Costa, António Grilo, Josue Ferri, Jorge Domenech, Jeroen Stragier
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI AG 2018-04-01
Colecção:International Journal of Environmental Research and Public Health
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Acesso em linha:http://www.mdpi.com/1660-4601/15/5/835
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