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Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study

Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes. Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose a multiple case study to determine: (1) whether game design principles (identified in an earlier study as being likel...

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Main Authors: Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, David Blacker, Hamid Laga
Formato: Artigo
Idioma:Inglês
Publicado em: IEEE 2022-01-01
Colecção:IEEE Access
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Acesso em linha:https://ieeexplore.ieee.org/document/9761234/
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