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The #-Filter Anti-Aliasing Based on Sub-Pixel Continuous Edges
Anti-aliasing plays a decisive role in enhancing immersion experience in games and 3D visualization fields. In general, hardware anti-aliasing is not directly compatible with deferred shading. It is challenging to detect geometry edges accurately from sub-pixel to alleviate artifacts. In this paper,...
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| Hlavní autoři: | , |
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| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
MDPI AG
2020-09-01
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| Edice: | Mathematics |
| Témata: | |
| On-line přístup: | https://www.mdpi.com/2227-7390/8/10/1655 |
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