Mesh Simplification With Appearance-Driven Optimizations
In this work, we propose a novel solution for simplifying texture-mapped three-dimensional (3D) meshes. It simplifies a 3D triangular mesh to optimally preserve the visual appearance of the original texture-mapped model at reduced vertex budgets. While taking the prevalent strategy of iterative edge...
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| Hoofdauteurs: | , , , , , , |
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| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
IEEE
2020-01-01
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| Reeks: | IEEE Access |
| Onderwerpen: | |
| Online toegang: | https://ieeexplore.ieee.org/document/9068238/ |
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