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Mesh Simplification With Appearance-Driven Optimizations

In this work, we propose a novel solution for simplifying texture-mapped three-dimensional (3D) meshes. It simplifies a 3D triangular mesh to optimally preserve the visual appearance of the original texture-mapped model at reduced vertex budgets. While taking the prevalent strategy of iterative edge...

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Bibliografische gegevens
Hoofdauteurs: Yongzhang Xian, Yuxue Fan, Yan Huang, Guoping Wang, Changhe Tu, Xiangxu Meng, Jingliang Peng
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: IEEE 2020-01-01
Reeks:IEEE Access
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Online toegang:https://ieeexplore.ieee.org/document/9068238/
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