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Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents

Both Internet and offline video gaming have become a normal aspect of child development, with estimates of children playing video games ranging from 90% to 97%. Research on problematic video gaming (PVG) has grown substantially in the last decade. Much of that research has focused on community sampl...

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Principais autores: Chloe Lau, Shannon L. Stewart, Catalina Sarmiento, Donald H. Saklofske, Paul F. Tremblay
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI AG 2018-04-01
coleção:Multimodal Technologies and Interaction
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Acesso em linha:http://www.mdpi.com/2414-4088/2/2/19
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