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Group Socialization of Digital Games to Encourage Users' Autonomous Reading Behavior and Content Backtracking: Based on the Domestic Console Game “Black Myth: WUKONG” Known Outside of Fixed Circle

[Purpose/Significance] Research on the behavioral stimulation of online social platform interactions triggered by IP-based games on users' active learning and reading, the social demands within gaming communities and their derivative reading-sharing interactions constitute dual intrinsic motivations...

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1. autor: Chaochen WANG, Ayang QI, Xiaoqing XU, Linwei CUI
Format: Artigo
Język:Chinês
Wydane: Editorial Department of Journal of Library and Information Science in Agriculture 2024-11-01
Seria:Nongye tushu qingbao xuebao
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Dostęp online:http://nytsqb.aiijournal.com/fileup/1002-1248/PDF/1743406450495-650475557.pdf
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