Group Socialization of Digital Games to Encourage Users' Autonomous Reading Behavior and Content Backtracking: Based on the Domestic Console Game “Black Myth: WUKONG” Known Outside of Fixed Circle
[Purpose/Significance] Research on the behavioral stimulation of online social platform interactions triggered by IP-based games on users' active learning and reading, the social demands within gaming communities and their derivative reading-sharing interactions constitute dual intrinsic motivations...
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| Format: | Artigo |
| Język: | Chinês |
| Wydane: |
Editorial Department of Journal of Library and Information Science in Agriculture
2024-11-01
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| Seria: | Nongye tushu qingbao xuebao |
| Hasła przedmiotowe: | |
| Dostęp online: | http://nytsqb.aiijournal.com/fileup/1002-1248/PDF/1743406450495-650475557.pdf |
| Etykiety: |
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