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Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale

Many videogames uses history and particularly the World War II in their scenario. This article is divided into two main parts. The first is the evolution of videogame representations of the Second World War in the 2000s and various aesthetic (temporal, visual and sound) of combat that are reflected...

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Bibliografski detalji
Glavni autor: Thomas Facchini
Format: Artigo
Jezik:Inglês
Izdano: TELEMME - UMR 6570 2016-09-01
Serija:Amnis
Teme:
Online pristup:https://journals.openedition.org/amnis/2870
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