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Gamification applied with the SOAR study method for time management of university students

College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct d...

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Autori principali: Mayra Stefany Torres-Munares, Ada Cristina Hurtado-Flores, Ernesto Adolfo Carrera-Salas
Natura: Artigo
Lingua:Inglês
Pubblicazione: Taylor & Francis Group 2024-12-01
Serie:Cogent Education
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Accesso online:https://www.tandfonline.com/doi/10.1080/2331186X.2024.2398851
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