Gamification applied with the SOAR study method for time management of university students
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct d...
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| Autori principali: | , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Taylor & Francis Group
2024-12-01
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| Serie: | Cogent Education |
| Soggetti: | |
| Accesso online: | https://www.tandfonline.com/doi/10.1080/2331186X.2024.2398851 |
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