Non-Uniform Voxelisation for Point Cloud Compression
Point cloud compression is essential for the efficient storage and transmission of 3D data in various applications, such as virtual reality, autonomous driving, and 3D modelling. Most existing compression methods employ voxelisation, all of which uniformly partition 3D space into voxels for more eff...
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| Egile Nagusiak: | , , |
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| Formatua: | Artigo |
| Hizkuntza: | Inglês |
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MDPI AG
2025-01-01
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| Saila: | Sensors |
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| Sarrera elektronikoa: | https://www.mdpi.com/1424-8220/25/3/865 |
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