3D MODEL VISUALIZATION ENHANCEMENTS IN REAL-TIME GAME ENGINES
This paper describes two procedures used to disseminate tangible cultural heritage through real-time 3D simulations providing accurate-scientific representations. The main idea is to create simple geometries (with low-poly count) and apply two different texture maps to them: a normal map and a displ...
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| Hauptverfasser: | , , , , |
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| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
Copernicus Publications
2013-02-01
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| Schriftenreihe: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
| Online-Zugang: | http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W1/181/2013/isprsarchives-XL-5-W1-181-2013.pdf |
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