QR code

Perceived time pressure and the Iowa Gambling Task

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was...

Volledige beschrijving

Bewaard in:
Bibliografische gegevens
Hoofdauteurs: Michael A. DeDonno, Heath A. Demaree
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: Cambridge University Press 2008-12-01
Reeks:Judgment and Decision Making
Onderwerpen:
Online toegang:http://journal.sjdm.org/8714/jdm8714.pdf
Tags: Voeg label toe
Geen labels, Wees de eerste die dit record labelt!