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Using Scrabble as a Gamification to Enhance Students’ Motivation and Vocabulary Acquisition: Teachers’ Perspective

Technology has aided in the development of learning media with a variety of media creations as media for students to be more engaged in learning to use a laptop or smartphone with Android capability by installing the application in question. In this study, the use of games or gamification applicatio...

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Principais autores: Sholihatul Hamidah Daulay, Devika Adelita
Formato: Artigo
Idioma:Inglês
Publicado: Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar 2023-04-01
Series:Metathesis: Journal of English Language, Literature, and Teaching
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Acceso en liña:https://journal.untidar.ac.id/index.php/metathesis/article/view/150
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