Leveling up fun: learning progress, expectations, and success influence enjoyment in video games
Abstract What factors influence how much fun people have when engaging in inherently enjoyable tasks? Several theories predict that people will have the most fun in environments of intermediate difficulty because these environments usually offer the most progress in learning about the world. Past st...
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| 主要な著者: | , , |
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| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
Nature Portfolio
2025-10-01
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| シリーズ: | Scientific Reports |
| 主題: | |
| オンライン・アクセス: | https://doi.org/10.1038/s41598-025-14628-2 |
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