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Leveling up fun: learning progress, expectations, and success influence enjoyment in video games

Abstract What factors influence how much fun people have when engaging in inherently enjoyable tasks? Several theories predict that people will have the most fun in environments of intermediate difficulty because these environments usually offer the most progress in learning about the world. Past st...

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書誌詳細
主要な著者: Franziska Brändle, Charley M. Wu, Eric Schulz
フォーマット: Artigo
言語:Inglês
出版事項: Nature Portfolio 2025-10-01
シリーズ:Scientific Reports
主題:
オンライン・アクセス:https://doi.org/10.1038/s41598-025-14628-2
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