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A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study

We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for...

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Bibliografski detalji
Glavni autori: Giulia Fregna, Nicola Schincaglia, Andrea Baroni, Sofia Straudi, Antonino Casile
Format: Artigo
Jezik:Inglês
Izdano: Frontiers Media S.A. 2022-08-01
Serija:Frontiers in Robotics and AI
Teme:
Online pristup:https://www.frontiersin.org/articles/10.3389/frobt.2022.906424/full
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