Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
BackgroundA major factor hampering the adoption of technology in mental health care is a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the skills needed through experiencing and learning-by-doing in a playful way. However, ser...
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| Główni autorzy: | , , , |
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| Format: | Artigo |
| Język: | Inglês |
| Wydane: |
JMIR Publications
2022-07-01
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| Seria: | JMIR Serious Games |
| Dostęp online: | https://games.jmir.org/2022/3/e34700 |
| Etykiety: |
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