REACTIVE GAMES AS AN EXAMPLE OF EXTENSIVE USE OF EVOCATIVE NARRATIVE ELEMENTS IN DIGITAL GAMES: THE CASES OF DWARF FORTRESS AND RIMWORLD
There are many types of digital games – some focus more on new gameplay mechanics while others focus more on new ways to tell and deliver their stories. Some games, in their goal of creating more engaging narratives, push the environmental storytelling and evocative narrative elements to their lim...
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| Autor principal: | |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Wydawnictwa AGH
2021-06-01
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| coleção: | Studia Humanistyczne AGH |
| Assuntos: | |
| Acesso em linha: | https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.71.pdf |
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