Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes
In this article, we propose a load balancing algorithm that accelerates ray tracing effectively and simply manner. The algorithm was developed in a hybrid system consisting of a CPU and hardware dedicated to ray tracing. Tree-building is processed on the CPU, and rendering is executed by the ray tra...
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| Autors principals: | , , , , , |
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| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
IEEE
2020-01-01
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| Col·lecció: | IEEE Access |
| Matèries: | |
| Accés en línia: | https://ieeexplore.ieee.org/document/9174969/ |
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