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Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes

In this article, we propose a load balancing algorithm that accelerates ray tracing effectively and simply manner. The algorithm was developed in a hybrid system consisting of a CPU and hardware dedicated to ray tracing. Tree-building is processed on the CPU, and rendering is executed by the ray tra...

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Autors principals: Jinyoung Lee, Woo-Nam Chung, Tae-Hyoung Lee, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park
Format: Artigo
Idioma:Inglês
Publicat: IEEE 2020-01-01
Col·lecció:IEEE Access
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Accés en línia:https://ieeexplore.ieee.org/document/9174969/
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